POV · Waking Up in Hawkins High (Upside Down) — AI Video from Neta Studio
Final Video: POV · Waking Up in Hawkins High (Upside Down)




POV · Waking Up in Hawkins High (Upside Down) drops you into a first-person nightmare inside 霍金斯与颠倒世界 (Hawkins & the Upside Down): a student dozes off at their locker and wakes to find the entire school has been dragged into the other side. Lockers creak open on their own. Ash falls like dirty snow. And in the stairwell, something is breathing.
The video is a 15-second live-action found-footage sequence shot entirely in first person — five hard-cut POV shots that move from waking up, to a locker that opens by itself, to a vine-choked stairwell door that does not want to be opened. No third-person shots, no faces — only hands, ash, red lightning, and a door with something shifting behind it. A tired, dry Chinese voiceover keeps it grounded: a bad day at Hawkins High, just worse than usual.
Watch it now: POV · Waking Up in Hawkins High (Upside Down) →
The Video
9:16 vertical · 15 seconds — rendered with Seedance 2.0 Fast (image-to-video) from the world's own reference frames, in a single pass.
How It Was Made
Production Process Breakdown
The world starts from a single Chinese sentence — “帮我做怪奇物语世界观” (help me build a Stranger Things world). Neta Studio expands it into 霍金斯与颠倒世界: a full world board of characters (Eleven, Mike, Will, Dustin, Lucas, Max, Joyce, Hopper, Nancy, Steve, Robin, Vecna…), locations (Hawkins National Laboratory, the Upside Down, Hawkins High, Starcourt Mall, the Byers house, Hopper's cabin), major events and creatures (Demogorgon, Mind Flayer, Vecna, Demodogs, vines and spores) — all locked to one unified visual system, ST-01 Cinematic Analog Supernatural Thriller.
Two photorealistic scene references are generated to lock the look: a Hawkins High hallway transformed by the Upside Down (black vines over dented lockers, ash and spores in the air, red lightning storms in the windows) and an extreme close-up of the vine-covered stairwell door with pure darkness leaking through the crack. These two frames become the atmosphere and object bible for the video — atmosphere reference and prop reference.
A creator-style 9:16 video cover is made like a casual phone-editing collage: three timestamped clips, a hand-drawn arrow pointing at the stairwell door labeled “里面有东西在呼吸” (something is breathing in there), and a handwritten corner note — “HAWKINS HIGH · THE UPSIDE DOWN, MIDNIGHT — THE SCHOOL IS NOT EMPTY.” This board doubles as the video's poster.
The 15-second video is rendered in a single pass with Seedance 2.0 Fast: five hard-cut first-person shots, from waking up at the locker to slamming the stairwell door shut — with synchronized raw location sound and a tired, dry, sarcastic Chinese voiceover. The finished MP4 publishes instantly to a shareable link that plays in any browser, no download required.
Generation Prompt
“9:16 vertical 15-second realistic live-action first-person POV smartphone video, raw dirty handheld footage, low saturation, ash particles on lens, slight motion blur, obvious HARD CUTS between different first-person angles, no on-screen text, no captions, no subtitles, no readable writing, no watermark. ABSOLUTE CAMERA RULE: the entire video must remain first-person POV. Do not show the character's full body, face, back, torso, or any third-person view. Only show hands, forearms, sleeves, tools, objects, and the environment from the camera wearer's point of view. Image 1 is an environment reference for Hawkins High School hallway in the Upside Down. Image 2 is a close-up prop reference for the vine-covered stairwell door. Use the provided reference images only to lock atmosphere, object design, material texture, and world identity. Do not treat them as a single continuous shot. The final video must contain obvious hard cuts and different first-person angles. CORE INTERACTION OBJECT: a high school stairwell door covered in black pulsating organic vines. It is located at the end of a dark school hallway. It blocks the path down the stairs. The POV character must physically push the door handle, feel the vines resist, open a crack into darkness, then slam it shut. It must produce visible feedback: vines flex and drip slime, door strains, darkness beyond, something shifts inside. This object is the center of the climax, not background decoration. Attention pulse requirement: Every short segment must contain an attention pulse or immediate visual payoff. Do not save all danger or surprise for the final seconds. Each pulse should be causally connected to the main action: object hitting the camera or hand, tool failure, rule backlash, creature entering the light, visible damage, item loss, camera fall, or physical escalation. Keep it natural, not overcrowded. Story: A Hawkins High student wakes up at their locker and finds the entire school transformed into the Upside Down. They try to reach the first floor exit, but something is breathing inside the stairwell. Visual atmosphere: dark Midwestern high school corridor covered in black organic vines, floating ash like dirty snow, lockers dented and half-open, windows flashing with red lightning storms, cold blue-gray fluorescent flicker mixed with sickly orange-red glow, wet floor tiles, emergency exit light barely working. Cinematic photorealistic, live-action found-footage aesthetic, realistic textures and lighting, grounded realism. Not glossy, not oil painting, not cinematic poster, not anime. Shot 1, 0-3s, FIRST-PERSON WAKE-UP / ENTRY POV: Camera jolts awake blurry then focuses down a dark vine-choked school hallway. Ash floats past the lens. Red lightning flashes outside the windows. Lockers are half-open and dripping slime. Immediate anomaly is visible in the first second. Shot 2, 3-6s, FIRST-PERSON LOOK-DOWN MACRO POV: Hard cut. A hand reaches into frame and touches a metal locker covered in black tendrils. The vines pulse and retract. The locker door creaks open by itself, revealing more vines and darkness inside. Hand jerks back. Camera shakes. Shot 3, 6-9s, FIRST-PERSON HALLWAY TRACKING POV: Hard cut. Walking carefully down the wet hallway toward the stairwell. Ash falls. The red EXIT sign flickers. A low rhythmic breathing sound grows from ahead. Camera tilts toward the vine-covered stairwell door at the end of the corridor. Shot 4, 9-12s, FIRST-PERSON TOOL / DOOR INTERACTION POV: Hard cut. Hand pushes the vine-covered stairwell door handle. Vines resist and stretch. Door opens a crack into pure black. Something shifts in the darkness beyond. Breathing gets louder and closer. Camera recoils slightly. Shot 5, 12-15s, FIRST-PERSON TURN-BACK / FALLEN-ANGLE POV: Hard cut. Hand slams the door shut. Camera whirls and presses back against the door, breathing hard. Then a slow tilt: behind the wearer, a locker creaks open by itself. Freeze on that open locker in the ash-filled dark. Audio: generate synchronized audio. Raw location sound: wet footsteps, metal locker creaks, vine squelch, door strain and slam, distant thunder, heavy breathing, low otherworldly breath from the stairwell. Casual first-person Chinese voiceover, tired, dry, scared but sarcastic, broken into short phrases with natural pauses, not continuous narration: \"在霍金斯高中打了个盹……醒来发现走廊不太对。储物柜在自己动。楼梯间里……有东西在呼吸。我决定……还是走窗户吧。\" Leave room for environmental SFX and reaction breaths. Light sparse tense ambient bed only, never overpowering voice or effects. Tone: speechless dread, annoyed survival panic. A grounded life-slice problem inside the Upside Down version of Hawkins High, not a heroic trailer. Forbidden: single continuous take; third-person body/face/back; empty atmosphere with no physical interaction; static animated still; subtitles/captions/readable UI/watermark; glossy painterly cinematic-poster look; saving all danger for the last second.”
Model: Seedance 2.0 Fast — image-to-video, single pass, 15s @ 9:16 vertical.
Asset Prompts
“scene reference: Hawkins High School hallway transformed by the Upside Down — dark corridor covered in pulsating black vines and organic tendrils, school lockers dented and half-open with slime dripping, floating ash and spores in the air, windows showing dark red lightning storms instead of a parking lot, emergency exit sign flickering weakly, cold blue-gray atmosphere mixed with sickly orange-red glow, cinematic photorealistic, live-action found-footage aesthetic, realistic textures and lighting, grounded realism (not anime, not illustrated, not cel-shaded), no text, no watermark”
“extreme close-up of a high school stairwell door handle and frame covered in black pulsating organic vines from the Upside Down, slime dripping from the tendrils, the door slightly ajar revealing total darkness inside, cold blue emergency light casting long shadows, cinematic photorealistic, live-action found-footage aesthetic, realistic textures, grounded realism (not anime, not illustrated, not cel-shaded), no text, no watermark, no hands visible”
“Vertical 9:16 video cover looking like the creator personally made it in a casual phone editing app… handwritten-style title “在霍金斯高中打了个盹 醒来…不太对”, exactly 3 overlapping photo clips with unique timestamps 00:03 / 00:08 / 00:13, hand-drawn arrow and circle labeled “里面有东西在呼吸”, small doodle icons, handwritten corner note “HAWKINS HIGH · THE UPSIDE DOWN, MIDNIGHT — THE SCHOOL IS NOT EMPTY”, no engagement icons, no progress bar, no CTA button, all text crisp and legible, no watermark, no logos”
Reference Frames



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