World of Warcraft Interactive Map — Azeroth with 20 Illustrated Locations


A map, not twenty pages
The map is the index. 20 locations sit on one illustrated surface, each with its own detail scene and three points of interest. Nothing here is a static illustration or a wiki entry; every marker opens a place you can pan and read.
Start with Eastern Kingdoms — the old human heartland: green plains, snowy dwarven peaks, elven woods and the blackened slopes of Blackrock, all strung along a long western coast. Then Kalimdor — the western continent of red deserts, lush jungles, great mesas and the scar of the Cataclysm — sacred land of night elves, orcs and tauren. The same surface runs on to Northrend and the rest of Azeroth.
All 20 locations
- Eastern Kingdoms the old human heartland: green plains, snowy dwarven peaks, elven woods and the blackened slopes of Blackrock, all strung along a long western coast.
- Kalimdor the western continent of red deserts, lush jungles, great mesas and the scar of the Cataclysm — sacred land of night elves, orcs and tauren.
- Northrend a frozen roof of the world of glaciers, pine tundra and the crown of ice where the Lich King's shadow first fell.
- Pandaria a misted continent of bamboo forests, terraced hills, jade lakes and the long Serpent's Wall, kept in harmony by the pandaren.
- Outland the shattered remnant of Draenor: red rock islands adrift in fel-green clouds above the Twisting Nether.
- Broken Isles a storm-wracked cluster of islands split from the world, hiding elven ruins, ley-gates and the tomb of a titan-made guardian.
- Dragon Isles Wild mountain islands where dragons nested for ages — granite peaks, plunging waterfalls and roosts carved high into the cliffs.
- Zandalar the ancient troll heartland: golden stepped pyramids rising from dense tropical jungle, carved idols and humid lagoons.
- Kul Tiras a rugged seafarer nation of wind-battered cliffs, stone harbours and windmills on green headlands, ringed by grey-green storms.
- The Shadowlands the realm of the dead beyond the veil: pale spires on floating islands, rivers of souls and cold violet light.
- Stormwind City the white-stone capital of the Alliance: blue conical roofs, a great gate and bridge, canals and the towering statue at the Valley of Heroes.
- Orgrimmar the Horde's canyon capital: red rock walls, iron spikes, hide tents and the smoke of the forge rising over the Valley of Strength.
- Ironforge the dwarven mountain city carved inside a snowy peak: a colossal stone gate, great forges, bronze cannon and the Great Forge at its heart.
- Undercity and Lordaeron the ruined human capital of Lordaeron and the forsaken city beneath it: broken spires above, green-lit sewers and apothecary vats below.
- Darnassus the night elf capital grown inside the glowing World Tree Teldrassil: moonlit tree-houses, marble arches and silver-lit bridges.
- Thunder Bluff the tauren city of adobe tents and totem poles raised on a giant red mesa, linked by rope bridges over the prairie winds.
- Silvermoon City the blood elf capital of slender white-and-gold spires, crimson banners and leaf-shadowed courtyards, rebuilt on old elven grandeur.
- Dalaran the floating city of mages: violet domes and crystal spires hovering above its own crater, humming with arcane runes.
- Icecrown Citadel the Lich King's fortress: a colossal spire of black ice and bone rising from the glacier, crowned by the Frozen Throne and its blue necromantic glow.
- Blackrock Mountain a colossal dormant volcano riddled with dwarven stonework: a dark gate, tunnels of fire and lava channels threading the black rock.
The twenty locations, as map markers
Each location ships as its own asset: a transparent cutout placed on the chart, and a full detail scene behind it. These are the cutouts exactly as they sit on the atlas.




















How to explore it
Pan the map
Drag the atlas, or scroll to zoom. The whole world is one surface.
Open a location
Click any marker. The detail view is a full illustrated scene, not a thumbnail.
Read the points of interest
Each place has three of its own. Click one for its name and what happened there.



Three languages, one map
The atlas ships with an English, Simplified Chinese and Japanese interface. Switching language changes the marker labels, location titles and intros, all sixty point-of-interest names and descriptions, and the controls. The choice is remembered on the next visit.


Why a map instead of a list
A list tells you what exists. A map tells you where you are. World of Warcraft is a route before it is a set of places, and the atlas keeps that shape: Eastern Kingdoms on one edge, Blackrock Mountain on the other, with the rest of Azeroth between them.
What makes it different
- One map, not twenty pages.20 locations share one surface, so you can trace a route instead of opening tabs.
- Detail views that open.Each marker leads to a full 16:9 scene with three internal points of interest, not an enlarged icon.
- Illustrated, not traced.Each of the 20 locations is a painted miniature with its own palette and silhouette, then cut out and placed on the chart.
- No install, no account.It is a web page. Open the link and the map is there.
Questions
- Is it canon? The locations and descriptions follow World of Warcraft. The art is an original painted interpretation, not a screenshot or an official map.
- How many places are there? 20 locations, each with three points of interest — 60 in total.
- Does it work offline? The first load needs a connection. After that the page is light: one base map, twenty cutouts and twenty detail images.
- Can I use it on a phone? Yes. The map and detail views are responsive, and the language switch stays reachable without opening a menu.
Start exploring
Open the atlas, or make your own illustrated map for Azeroth.
Create your own map
Start with a world you love. The atlas skill builds the base map, the location markers and the detail scenes.