渊村纪事 (Yuan Village Chronicles) — An Interactive Horror AVG

渊村纪事 (Yuan Village Chronicles) — An Interactive Horror AVG

Play 渊村纪事 (Yuan Village Chronicles) — a Junji Ito style interactive horror AVG from the 骨螺町 world. As a freelance journalist, investigate a cursed mountain village where villagers merge with the mountain: raise your camera, question the chief, and watch the Clue and Corruption meters rewrite the story live. Live LLM narrative, free to play in your browser.

Final Product: 渊村纪事 (Yuan Village Chronicles)

渊村纪事 (Yuan Village Chronicles) is a playable interactive horror AVG born from the 骨螺町 world — Junji Ito style, black-and-white ink horror. You are a freelance journalist who receives an anonymous letter about a remote mountain village where the villagers are merging with the mountain itself. When you arrive, your camera captures what your eyes refuse to see — and the anomaly has already begun seeping into your body.

The story is written live as you play. Type any action — raise your camera, question the village chief, walk toward the mountain depths — and a live LLM narrates the fog, the whispers, and the slow corruption of your own skeleton. The Clue meter deepens the mystery; the Corruption meter changes how the world describes you. No two visits to 渊村 end the same way.

Play it now: 渊村纪事 (Yuan Village Chronicles) →

Game Features

  • Live LLM Narrative — Every scene, every line of fog, and every villager whisper is written in real time by an LLM as you play. The chief’s knowing smiles, the girl’s warnings, and the slow horror of your own changing body all arrive in the moment — no two investigations into 渊村 unfold the same (deepseek-v4-flash real-time narrative).
  • Type-Your-Own Investigation — There is no dialogue wheel. Type any action — "raise the camera", "ask the chief about the hand", "walk into the mountain" — and the story answers in the journalist’s voice, advancing the investigation turn by turn.
  • Clue & Corruption Meters — Clue deepens the mystery through milestone turns: the first anomaly, the girl’s warning, the final choice. Corruption silently rewrites the narration — from mild unease to bone-deep distortion — without ever telling you the number.
  • The Cursed Cast — A weary journalist with a camera, a village chief with half-closed knowing eyes, and a girl whose eyes are too bright for the fog — full-body sprites in Junji Ito ink style, each with neutral, tense, sinister and fearful expression variants.
  • Junji Ito Horror Ink Art — Dense cross-hatching, stark black-and-white contrast, and body horror across every frame: the title key art, three scene backgrounds (village entrance, abandoned house, mountain depths), and all character sprites.
  • Browser Playable — Runs directly in your browser, no download needed. Live LLM narration on every turn — save your progress, restart anytime, and walk a different road into 渊村.

Character Sprites

Production Process Breakdown

Stage 1: World Buildingclaude-opus-5
AI receives the one-line seed prompt "做一个完全还原伊藤润二风格的恐怖世界" (recreate the Junji Ito horror style faithfully) and generates the 骨螺町 world — 15 atom cards: 4 characters, 4 locations, 4 events, 3 lore. Each card carries original descriptions and cover art in the black-and-white ink aesthetic.
Stage 2: Game Design & Artgpt-image-2
AI designs the game from the world: the journalist’s investigation story rules, the scene flow from the village entrance to the mountain depths, the Clue/Corruption meter system, and every art asset — 4 scene backgrounds, the title key art, and 7 character sprites. Each sprite was generated with a full-body sprite prompt on a clean white matte background, then background-removed to transparent PNG via BiRefNet.
Stage 3: Build & Publishdeepseek-v4-flash
Game built and published with one click, instantly shareable online. The live LLM (deepseek-v4-flash) improvises the story in real time as you play — narrating the fog, voicing the chief and the girl, and reacting to every action you type.

Scene Backgrounds

Real Generation Prompts

Title Background Promptgpt-image-2
"Horror ink manga title screen background. A remote Japanese mountain village shrouded in thick fog at dusk. Narrow path between old wooden houses with tilting roofs. A twisted ancient tree at center, roots crawling over stone. Dense cross-hatching shadows, stark black-and-white contrast, Junji Ito manga style. No characters, no text, no UI elements, no watermark. Atmospheric, ominous, silent dread. 16:9 widescreen composition."
Scene Background Prompt (Village Entrance)gpt-image-2
"Horror ink manga scene background. Entrance to a remote Japanese mountain village shrouded in thick fog. Narrow dirt path flanked by old wooden houses with tilting roofs and paper lanterns. A twisted ancient tree at center with roots crawling over moss-covered stone gate. Dense cross-hatching shadows, stark black-and-white contrast, Junji Ito manga style. No characters, no text, no UI, no watermark. Clean center space for dialogue overlay."
Scene Background Prompt (Abandoned House)gpt-image-2
"Horror ink manga scene background. Interior of a dilapidated Japanese mountain village house. Wooden beams with deep cracks, cracked tatami mats, a small family altar with withered flowers and dusty incense holders. Dim light from a single paper-covered window casting long cross-hatched shadows. Outside the window: twisted mountain ridges shrouded in fog. Dense black-and-white cross-hatching, stark contrast, Junji Ito aesthetic. No characters, no text, no UI, no watermark."
Scene Background Prompt (Mountain Depths)gpt-image-2
"Horror ink manga scene background. Inside a mountain cave or hollowed mountain interior. Hundreds of half-human half-stone faces embedded in the rock walls, eyes closed, mouths slightly open as if sleeping. Eerie bioluminescent moss casting faint green glow in the darkness. Stalactites shaped like fingers reaching down. Dense black-and-white cross-hatching with minimal pale green tint, Junji Ito manga style. No characters, no text, no UI, no watermark."
Sprite Prompt (Protagonist)gpt-image-2
"Full-body visual novel character sprite source image. A young freelance journalist in their late 20s, wearing a worn trench coat over casual clothes, camera hanging around neck. Neutral standing pose, slightly tired expression with determined eyes. Entire body visible from head to shoes, centered with generous margin. Plain pure white matte background (#ffffff) for clean cutout. No scenery, no backdrop, no shadowy environment, no gradient. Horror ink manga style, black and white cross-hatching, Junji Ito linework. No text, no logo, no watermark, no frame, no card border."
Sprite Prompt (Village Chief)gpt-image-2
"Full-body visual novel character sprite source image. An elderly Japanese village chief in traditional worn kimono, hunched posture, deeply wrinkled face with half-closed mysterious eyes. Neutral standing pose, hands clasped in front. Entire body visible from head to feet, centered with generous margin. Plain pure white matte background (#ffffff) for clean cutout. No scenery, no backdrop, no shadowy environment. Horror ink manga style, black and white cross-hatching, Junji Ito linework. No text, no logo, no watermark, no frame."
Sprite Prompt (The Girl)gpt-image-2
"Full-body visual novel character sprite source image. A young Japanese village girl, about 10 years old, wearing a simple faded dress. Neutral standing pose, slightly tilted head, large innocent eyes with a hint of underlying fear. Entire body visible from head to feet, centered with generous margin. Plain pure white matte background (#ffffff) for clean cutout. No scenery, no backdrop, no shadowy environment. Horror ink manga style, black and white cross-hatching, Junji Ito linework. No text, no logo, no watermark, no frame."

Why Choose Neta Studio

Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 · GPT Image 2 · DeepSeek V4 Flash

One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing.

Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined.

Studio Interior

Start Creating

This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.

World: 骨螺町 · Type: Interactive Horror AVG · 15 atom cards · 4 characters · 4 locations · 4 events · 3 lore · 7 character sprites · 4 backgrounds · 1 cover · Share: Play →

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