Arcane — A World Built Around Piltover and Zaun

20
Locations
60
Points of interest
3
Languages

What is inside

A single painted base map, 20 location markers, and 20 detail scenes with three points of interest each. The route runs from Piltover to The River Pilt.

  • Piltover the upper city of trade, research and civic prestige, where marble terraces and brass domes turn progress into a public…
  • Zaun the undercity is a full social world of loyalties, markets, scars and survival codes, not merely the shadow beneath…
  • The Lanes a narrow market maze where Zaun becomes legible at human scale: rumor, trade and fragile comfort in the same breath.
  • The Last Drop a bar, meeting point, refuge and command room depending on who holds the city and what kind of night it is.
  • Stillwater Hold a cold island prison where Piltover stores inconvenient lives while preserving its self-image as lawful and civilized.
  • Bridge of Progress the bridge connects the two halves of the city while preserving the fact that one half can cross with greater safety…
  • Piltover Academy the Academy is where scientific ambition meets class filtering, and knowledge is never free from patronage.
  • Council Chamber Piltover's theater of legitimacy, where decisions about war, trade and the undercity become posture and procedure.
  • The Hexgates a location as much as a system: crystalline energy, engineered rings and an almost religious confidence in motion.
  • Undercity Larger than any single landmark: a civic field of smoke, labor, fear and improvisation between the city above and the…
  • Firelight Sanctuary a credible alternative to polished neglect and predatory order: resistance that tries to heal instead of only retaliate.
  • Shimmer Factory a cramped, toxic industrial site where shimmer production and the sisters' first catastrophe are inseparable.
  • Kiramman Estate a tasteful, safe, correct world where privilege is staged as domestic architecture rather than policy.
  • Benzo's Pawn Shop a cluttered, watchful shop where worlds become real through trade, talk and mutual testing without ceremony.
  • Airship Docks a high, windy civic threshold where trade, aspiration, smuggling and surveillance pass through the same gate.
  • Hextech Lab Breakthroughs happen in rooms full of tools, bodies, deadlines and political consequences not yet named.
  • Noxus a harsher geopolitical scale where invention, trade and violence are judged by expansion rather than civic taste.
  • The Immortal Bastion a monumental, severe, ancient center of gravity behind imperial ambition.
  • Viktor's Commune a healed settlement built around one transformed will: a sincere glimpse of relief, order and renewal.
  • The River Pilt the river that ties the two cities together: clear over the plateau, poisoned below the falls, and never neutral.

Open the atlas

Pan Piltover and Zaun, open a location, and read the places that made it.

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