Yharnam is a gothic city rotting under a miracle: blood ministration that once cured any ailment now turns its citizens into beasts. Hunters stalk the endless night, the Healing Church buries cosmic blasphemies beneath its cathedrals, and the Old Blood that heals is the same blood that damns. Beneath the plague lies a deeper truth — Great Ones, eldritch beings of nightmare and insight, whose touch has warped blood, dreams, and reality itself. You awaken as a Hunter bound to the Hunter's Dream, gathering Blood Echoes and Insight across streets, cathedrals, and nightmare realms. Seek Paleblood. Transcend the hunt. Or become the nightmare.
The night of the hunt has fallen. Blood-drunk streets twist beneath a pale moon, and the line between man and beast dissolves in the stench of incense and ash — a city whose salvation-through-blood is also its damnation. Hunters must decide whether to end the night, free Gehrman from the Dream, or usurp the Moon Presence and perpetuate a cosmic cycle of blood and nightmare.
Visual style: semi-realistic, painterly strokes, game splash art — gothic Victorian horror drowned in moonlight and blood. Kimi K3 GPT Image 2

World cover — a lone Hunter faces the blood moon over Yharnam, generated by GPT Image 2 in 16:9
8 characters generated from the canon of Bloodborne — the foreign Hunter, the first Hunter in his wheelchair, the Doll who levels the dead, and the saints and nightmares bound by blood under a sickly moon. Each carries an independent backstory, personality, and relationship to the hunt. The sprites below were auto-generated by GPT Image 2 with backgrounds removed.

Lady Maria of the Astral Clocktower — Gehrman's prized pupil

The Hunter — foreigner bound to the Hunter's Dream

Gehrman, the First Hunter — caretaker of the Dream
Characters
The Hunter
A foreigner who came to Yharnam for Paleblood and became the hunt's living instrument.
Characters
Gehrman, the First Hunter
Legendary founder of the workshop, wheelchair-bound caretaker of the Hunter's Dream.
Characters
The Plain Doll
A sentient doll in the Hunter's Dream who levels Hunters with Blood Echoes and offers quiet companionship.
Characters
Father Gascoigne
A once-noble hunter-priest whose grief and bloodlust turn him into an early tragic beast.
Characters
Lady Maria of the Astral Clocktower
Gehrman's prized pupil and a tragic guardian of the Research Hall's secrets.
Characters
Orphan of Kos
A wailing Great One infant born of desecration on the Fishing Hamlet shore.
Characters
Moon Presence
The Great One that binds the Hunter's Dream and harvests Hunters as surrogates.
Characters
Eileen the Crow
A veteran hunter of hunters who culls those who have gone blood-drunk.
From the gaslit streets of Yharnam to the misty pocket realm of the Hunter's Dream, from the Healing Church's Cathedral Ward to the cursed shore of the Fishing Hamlet, every location is a stage where blood becomes law — a chapel, a college, a nightmare, where the truth of the Great Ones waits to be seen.
Locations
Yharnam
A labyrinthine gothic city rotting under plague, incense, and moonlight.
Locations
Hunter's Dream
A misty pocket realm where Hunters respawn, grow stronger, and meet Gehrman and the Doll.
Locations
Cathedral Ward
The Healing Church's grand district of chapels, incense, and hidden horrors.
Locations
Byrgenwerth
The lakeside college where scholars first pursued eyes on the inside.
Locations
Fishing Hamlet
A cursed coastal village desecrated by hunters and scholars, source of the Hunter's Nightmare.
Locations
Hunter's Nightmare
A blood-soaked afterlife that traps hunters who thrived on slaughter.
Discovery of the Old Blood
Byrgenwerth's scholars unearth transformative blood and set Yharnam's fate in motion.
Massacre of the Fishing Hamlet
Old hunters and scholars violate Kos and doom their kind to nightmare.
The Scourge of Beasts
Yharnam's miracle blood turns citizens into beasts and legitimizes the hunt.
The Paleblood Hunt
A contracted Hunter seeks Paleblood through one endless night of blood and revelation.
Ritual of Mensis
The School of Mensis forces contact with a Great One and drowns Yahar'gul in nightmare.
Factions
The Healing Church
Yharnam's theocratic power that spreads blood ministration and buries its cost.
Factions
Workshop Hunters
Gehrman's lineage of professional beast-slayers and their later Church successors.
Factions
School of Mensis
Fanatical scholars who abduct, ritualize, and force contact with the Great Ones.
Factions
Byrgenwerth
The original academic order that sought Insight over reckless blood.
Abilities
Great Ones
Eldritch higher beings whose thoughts and children rewrite human reality.
Abilities
Old Blood
The miraculous, corrupting medium of healing, beast transformation, and Church power.
Abilities
Blood Echoes
The residual strength harvested from slain foes and spent to grow a Hunter's power.
Abilities
Insight
Cosmic awareness that reveals hidden beings and erodes ordinary sanity.
Abilities
Trick Weapons
Transforming hunter arms that shift forms mid-combat for street and beast warfare.
Abilities
Paleblood
The mysterious aim of the Hunter's contract—and a clue toward the Moon Presence.
World Rules
The Hunt
When the pale moon rises, beasts stalk Yharnam's streets and Hunters answer the bell — the night belongs to those who can still hold a blade.
Blood Ministration
The Old Blood heals any ailment — and turns its patients into beasts. Every transfusion is a bet against the scourge.
The Hunter's Dream
Hunters bound to the Dream return from death, but the Dream is a leash held by Gehrman — and the Moon Presence behind him.
Blood Echoes
Strength is harvested from the blood of the slain and spent to grow a Hunter's power — and to feed the Doll's quiet purpose.
Insight
Seeing the truth of the Great Ones reveals hidden horrors and erodes ordinary sanity — knowledge is a currency with a price.
Paleblood
The Hunter's contract: seek Paleblood, transcend the hunt, or become the nightmare — the aim of the night, and a clue to the Moon Presence.
Nine assets and one playable game have been generated from this world — 5 character sprites with expression variants, 3 scene backgrounds, title art, and 1 playable visual novel game, A Corpse, Left Alone. The world is the source; works are its branches.

A Corpse, Left Alone — a playable visual novel: Lady Maria keeps vigil in the Astral Clocktower as the night of the hunt unravels her past

Gehrman, the First Hunter

Fishing Hamlet — storm-lashed shore where the nightmare began

Astral Clocktower — Maria's silent vigil over the Research Hall

Research Hall — abandoned wards of the Church's experiments
This world is public. You can Fork it — inherit all 29 atoms, every Hunter, church, and nightmare, rewrite what you want, and publish your own version.
Give the night a different ending. Send the Hunter where the moon never rose. Swap the painterly blood-soaked streets for ink. The world is your asset library — rewriting is creation.
Collaborative workflow
Fork world → Edit atom cards → Generate new games/videos/assets → Publish → Others can Fork your version
World building · TextKimi K3DeepSeek V3
One sentence → 29 atoms: Hunters, churches, nightmares, and the blood that binds them.
Art generation · ImageGPT Image 2BiRefNet
Atom covers, character sprites (auto background-removed), scene backgrounds, and the 16:9 world cover.
In-game narrative · Real-timeDeepSeek V3Kimi K3
Real-time LLM writes the visual novel's narrative in character voice; the night unfolds through Maria's memory and regret.
This is the actual studio workspace for the Bloodborne world — the Board view with every atom card, the Gallery of generated art, and a character detail overlay. The world is not the end point, but the starting point of all creation.
In Neta Studio, a world is the beginning of everything. A world contains characters, locations, events, factions, and lore — all generated by AI from a single sentence, all referenceable, rewritable, and expandable.
A world is not a game, a video or an image. A world is the source of all of these: from the same world, you can generate visual novel games, character sprites, scene backgrounds, and more — each inheriting the same worldview, the same blood-soaked streets, the same nightmare.
World → Game
Select a storyline from world cards, AI auto-writes game logic, generates art, builds a playable visual novel.
World → Video
Generate dynamic videos from world characters and scenes — title animations, character entrances, scene transitions.
World → Assets
Each character auto-generates a sprite, each location auto-generates a background. The world itself is an asset library.
Create from This World
Inherit 29 atoms, rewrite what you want, create your own night of the hunt.
World: BloodborneType: Gothic Horror World · Cosmic NightmareAtoms: 29 (Characters 8 · Locations 6 · Events 5 · Factions 4 · Abilities 6)Works: 10 (Game 1 · Title 1 · Sprites 5 · Backgrounds 3)Assets: 4 (Cover 1 · Studio 3)