Neon Genesis Evangelion — Children of the End: An Interactive World
A complete world of biomechanical gods and broken children, generated by AI from the canon of Neon Genesis Evangelion — 19 atoms, character sprites, scene art, and an interactive studio. The world is not the end point, but the starting point of all creation.

Worldview
Fifteen years after Second Impact drowned the world in catastrophe, the last fortress city of Tokyo-3 waits under a sky that never quite heals. Colossal beings called Angels return to finish what began in Antarctica — and NERV answers by conscripting broken children to pilot biomechanical gods. The surface war of monsters and machines is inseparable from private wars of trauma, abandonment, and the desperate need for human connection.
Behind the defense of humanity lies a colder design: SEELE and Commander Gendo Ikari advance the Human Instrumentality Project, a plan to dissolve individual egos into a single consciousness. Every Angel battle is a step on that schedule, and every pilot is a test subject — Shinji Ikari, Rei Ayanami, and Asuka Langley Soryu must keep fighting while asking whether connection is worth the pain of remaining separate people.
Visual style: cel shading, sharp shadows, flat color — psychological mecha apocalypse with blood-orange floodlights and cold blue moonlight. Kimi K3 GPT Image 2

Characters (6)
6 characters generated from the canon of Neon Genesis Evangelion, each with an independent backstory, personality, and pilot record. The three sprites below were auto-generated by GPT Image 2 with backgrounds removed.









Locations (4)
From the retractable armored towers of Tokyo-3 to the frozen wound of Antarctica, every location is a stage where apocalypse is treated as policy. Each one carries an emotional stratum — a city built to be destroyed, a cathedral of command, an apartment that is the only almost-home the pilots are ever offered.







Events (3)
Factions & Abilities






World Rules
Works from This World
Ten works have been generated from this world — 1 playable visual novel, 3 character sprites, 5 scene backgrounds, and 1 title key art. The world is the source; works are its branches.
The Fifth Child is a playable browser visual novel generated from this world’s atoms. Shinji, Misato, and Kaworu navigate a Tokyo-3 that remembers Second Impact — and a boy who loves too gently to be human. Every line is written live by an LLM in character voice.
Play it now: The Fifth Child →






Fork This World
This world is public. You can Fork it — inherit all 19 atoms, all characters and scenes, rewrite what you want, and publish your own version.
Replace Gendo with your own commander. Send the children somewhere Instrumentality never planned. Swap cel shading for watercolor. The world is your asset library — rewriting is creation.
Fork world → Edit atom cards → Generate new games/videos/assets → Publish → Others can Fork your version
Every Fork is a branch. Worlds grow through branching — there is no single canon, only infinite variants.
Model Pipeline
One sentence → 19 atoms: characters, locations, events, factions, abilities, rules.
Character sprites (auto background-removed), scene backgrounds, world covers.
Title animations, character entrance effects, scene transitions.
Real-time LLM generates narrative in character voice. Freely switchable.
Studio Interior
This is the actual studio workspace for the Neon Genesis Evangelion world — the Board view with every atom card, a character detail overlay, and the Gallery of generated art. The world is not the end point, but the starting point of all creation.



World, Not Work
In Neta Studio, a world is the beginning of everything. A world contains characters, locations, events, factions, and ability systems — all generated by AI from a single sentence, all referenceable, rewritable, and expandable.
World → Game
Select a storyline from world cards, AI auto-writes game logic, generates art, builds a playable visual novel.
World → Video
Generate dynamic videos from world characters and scenes — title animations, character entrances, scene transitions.
World → Assets
Each character auto-generates a sprite, each location auto-generates a background. The world itself is an asset library.
Create from this World
Inherit 19 atoms, rewrite what you want, create your own Tokyo-3.