Shiyoulu Chronicles (时游录) — A Walkable History of Every Dynasty
A Chinese historical time-travel game collection — 92 atoms, five dynasty realms, era imprints, playable chapters and an interactive studio. The world is not the end point, but the starting point of all creation.

Worldview
Shiyoulu Chronicles (时游录) is a walkable history of every dynasty. The player is a Time Traveler (时游客) who steps onto the Time Travel Platform (时游台) and enters dynasty realms as playable chapters — from a moonlit Southern Tang ferry, through a rainy Jiangnan alley, to the lantern markets of Tang Chang’an and the deep-autumn Han court of Weiyang Palace. Every realm is an independent game, and every visit ends with an Era Imprint — scenery, objects, encounters, crafts, sounds, documents, or memories of ordinary people. This world gathers 92 atoms: 33 characters, 9 locations, 23 events and 27 era imprints — a chronicle you can inherit, rewrite, and send into your own chapters.
“Time is not a line, but a travelogue that can be opened. You stand before the Time Travel Platform, and the first dynasty imprint glows faintly. Choose a realm, and begin entering history.” Every chapter is a question of how ordinary people lived — the boatwoman’s lamp, the failed poet’s spoiled line, the lantern master’s rules of light, the dawn drum that opens the market.
Visual style: clean vector illustration, bold outlines, limited color palette — elegant, curious, with the warmth of historical everyday life, light adventure and a collector’s feeling. GPT Image 2


Characters (33)
33 characters generated for this world — the people who enter the realms and the people remembered by their era. Each atom carries a real role in its chapter: a boatwoman’s lamp, a tea granny’s lost slips, a lantern master’s rules, a court wit’s peach pit. The covers below were auto-generated by GPT Image 2 in the clean-vector, limited-palette style of this world’s art pipeline.




































Locations (9)
In this world, every location is a historical site you can enter. Each place was rendered as a 2.5D isometric game map or scene from this world’s own art pipeline — walkable docks, rain-wet lanes, lantern-lit boulevards and palace plazas waiting to become a chapter.












Events (23)
Factions & Abilities










World Rules
Works from This World
Seventy-eight works have been generated from this world — 74 design & page works (chapter designs, playable previews, building assets, character portraits, 2.5D isometric maps and era-imprint icons) and 4 playable adventure games (一夜长安灯市行, 明城坊巷行, 秦淮夜泊四灯记, 雨巷小茶客), plus published playable games built directly from this world’s atoms. The world is the source; works are its branches.













Fork This World
This world is public. You can Fork it — inherit all 92 atoms, all characters, locations, events and era imprints, rewrite what you want, and publish your own version.
Give the Time Traveler a different path. Turn the Qinhuai ferry into a visual novel, the Chang’an lantern market into a city builder, the rain alley into a find-the-tea-slip game. The world is your asset library — rewriting is creation.
Fork world → Edit atom cards → Generate new games/videos/assets → Publish → Others can Fork your version
Every Fork is a branch. Worlds grow through branching — there is no single canon, only infinite variants.
Model Pipeline
A one-line seed — “create a new world.” — expanded into 92 atoms: 33 characters, 9 locations, 23 events and 27 era imprints across five dynasty chapters, with identity anchors for art.
Clean-vector covers, 2.5D isometric game maps, character portraits and era-imprint icons — all rendered through this world’s limited-palette art pipeline.
Playable HTML/JS chapters — card adventures, merge shops, night-route runners — generated directly from the world’s atoms and chapter maps.
A published world with a promotional banner and poster — the world becomes a shareable destination on Neta Studio.
Studio Interior
This is the actual studio workspace for the Shiyoulu Chronicles world — the Board view with every atom card, the Gallery view with the world overview and categories, and a character detail card. The world is not the end point, but the starting point of all creation.



World, Not Work
In Neta Studio, a world is the beginning of everything. A world contains characters, locations, events, and the laws of its game system — all generated by AI, all referenceable, rewritable, and expandable. This world is not a game, a video, or an image: it is the source of all of them.
World → Game
Choose a chapter from world cards, AI auto-writes the game logic, generates the 2.5D map, builds a playable browser game.
World → Video
Generate dynamic videos from world characters and scenes — chapter trailers, lantern-festival cinematics, rain-alley ambience loops.
World → Assets
Each character auto-generates a portrait, each location an isometric map, each era imprint an icon. The world itself is an asset library.
Create from this World
Inherit 92 atoms, rewrite what you want, create your own chapters of Chinese history.