AI Cel-Shaded Platformer World Generator — Key Visuals
Your world already has a cast and a map. Studio draws the cover for each level with the same hero and the same kingdom on every stage.













A world, not a single poster
Neta Studio keeps the cast, the map and the rules of your platformer in one world. Ask for a level and the cover is drawn from that canon: the hero keeps their face, the kingdom keeps its palette, and the new frame sits beside the last one. You are not prompting a model from scratch each time — you are art-directing a world that already exists.
- The cast is already in the world — the hero is an atom with a cover, so every level is drawn from that face, hair and costume instead of a fresh guess.
- One look across every stage — palette, camera and sky are written down and reused, so level two reads as the same game as level one.
- Each cover is a work — every render lands in the world with its own link, ready for a storefront, a press kit or a devlog post.
Questions
Do I need a 3D model or a level editor?
No. Describe the level in one sentence — route, landmark, hour — and the cover is drawn. This page makes the art, not the playable level.
Will the hero look the same on every level?
Yes, as long as the hero is a character in the world with a cover. The prompt uses that cover as the identity reference and keeps face, hair and costume.
What size is the image?
2048×1152, a 16:9 landscape. It fits a storefront capsule, a press kit and a 16:9 devlog header without cropping.
Can I use these covers commercially?
They are images you generated in your own world. Check the rules of the store or platform you publish on, then use them as key art.
Does this build a playable platformer?
No. This page is about the look. If you want the playable level too, start a game build in the same world and the cast stays put.
How do I keep levels consistent?
Ask the session to note the palette and camera, then reuse that note in the next prompt. The prompt above does exactly that.
The face drifted between two levels. What now?
Attach the character sheet or cover, name the hero again and ask for an exact match. Hard two-tone shading is easier to hold than fine facial detail.
Can I use an IP character?
The covers here use Genshin Impact, Horimiya, Jujutsu Kaisen and The Boys inside their own worlds. Treat fan key art the way you would any fan work.
Give the next level the same world.
One sentence in, one cover-ready frame out — with the hero and the palette you already built.