Hand-drawn key visual generator

AI Hand-Drawn Animation Key Visual Generator

One sentence becomes the frame that sells the film — painted, on-model, and ready to art-direct from.

Zhongli detail: gold brocade hem and a swinging coat in the Liyue dusk frameRengoku detail: flame drawn as brush strokes along the blade in the night train frameHori Kyouko detail: her face under a clear umbrella in the after-the-rain frameNiu Lai detail: the newborn calf and the cloudbird on the dune
✦Key visual
Make a hand-drawn animation key visual of a girl waiting under the school gate in summer rain
Hand-drawn key visual of a newborn calf and a blue cloudbird standing on a sleeping cow-shaped dune under an enormous pale sky
Niu Lai · world frame — The whole film in one image: scale, warmth, and the drought it walks through.
Hand-drawn key visual of the Dream Plain with two moons, a stone giant face, a calf and a bird walking a glowing path
Niu Lai · the Dream Plain — Two moons, a stone face, three forces. The frame that sets the second act.
Hand-drawn key visual of Zhongli standing on a stone terrace above Liyue Harbour at dusk with golden petals in the air
Genshin Impact · Liyue, last light — Zhongli above the harbour, petals crossing the frame. His coat and silhouette come back intact.
Hand-drawn key visual of Raiden Shogun on a balcony facing a spiral storm cloud and a violet lightning bolt over the islands
Genshin Impact · Tenshukaku storm — A character who is five percent of the image, and the bolt that still finds her.
Hand-drawn key visual of Nahida sitting on a curling leaf above luminous lotus flowers under a full moon
Genshin Impact · the dream canopy — Nahida small under a moon, the forest doing the talking.
Hand-drawn key visual of Nezuko Kamado crouching on a snowy mountain path with a village lit far below
Demon Slayer · snow path — Nezuko at blue hour. Cold palette, warm village, one bright figure.
Hand-drawn key visual of Kyojuro Rengoku standing on the roof of a night train with embers streaming off his sword
Demon Slayer · night train — Rengoku on the train roof, embers off the blade. One frame that carries an arc.
Hand-drawn key visual of Hori Kyouko sitting under a school gate with a clear umbrella, the wet yard reflecting an orange sky
Horimiya · after the rain — Hori under the gate in summer rain. Ordinary light, hand-painted.
Hand-drawn key visual of Miyamura Izumi on a school rooftop at dusk with his hair down and city lights behind him
Horimiya · rooftop at dusk — Miyamura with his hair down. A character beat with no props and no text.

A key visual is one frame. The world behind it is the work.

Neta Studio is an AI world builder: a cast, a style and a set of places that stay put while you make things in them. A key visual is the smallest thing a world can produce — and the one that decides whether anyone watches the rest of it.

  • One cast, every frame. The world keeps the character designs, so frame twenty still has the face and the coat from frame one.
  • The style is a line you can paste. One written brief holds palette, brushwork and grain across scenes — and across different worlds, as the nine frames above show.
  • A frame can grow into a world. Every still lands as a work in the world. Storyboard it, roleplay in it, or turn it into the trailer next.

There is no exact key-visual skill in the catalogue yet, so nothing here hides behind a preset — the button sends a written brief: style line, scene, composition and the on-model constraint.

Key visual questions

What counts as a key visual?

The one frame a film is sold with — poster, thumbnail, pitch deck. It has to carry the cast, the palette and the mood at once, which is why it usually takes a senior artist a week.

Can I use my own cast, or only existing shows?

Both. Build or import the characters into a world first, then name them in the prompt; their faces and outfits come back with every frame. The Genshin, Horimiya and Demon Slayer frames above are existing casts, drawn from their own worlds.

How do I keep ten frames in the same style?

Reuse the style line and only change the scene. The one in the box — gouache and ink-wash, canvas grain, visible brush edges, limited palette, matte light — is enough to hold a whole set together.

Is this a still or an animation?

A still. One 3:2 poster frame per ask. Motion is a later step: lock the look first, then animate the shot you actually want.

What size do I get?

1536×1024, 3:2 — enough for a deck, a thumbnail, or a 4K poster after an upscale. Ask for another ratio in the prompt if your film is scope.

Can it put the title on the poster?

Ask for the frame without type. Generated lettering still wobbles, so the frame is built to leave clean negative space and you set the title in your editor.

What if one frame comes out wrong?

Regenerate that frame alone. The style line and the character reference stay the same, so the replacement still matches the eight around it.

What should I type first?

A place, a person, and a moment. "A girl under the school gate in summer rain, wet yard reflecting an orange sky" is already enough.

Paint the frame people remember.

One sentence in, one key visual out. Your cast, your palette, 3:2.

×