Dark Fantasy Survival RPG — Build One Where Supplies Run Out
A survival RPG is a ledger: oil, rations, bandages, and who you can afford to bring home. Say what the contract is and play the build that keeps count.




Powered by the Game Maker skill — the map, the survival rules and the battles come from one build.









The torch is the clock.
Studio builds the contract, the nest, the party and the rules as one world. It keeps the ledger while you play: oil burns down room by room, a bandage is a decision, a bad wound follows you back to town, and the guild pays by rank. The build publishes as a page with its own save, so the nest is where you left it — and the ending counts what you spent.
- A clock made of oil — light is a resource. Every room takes oil and the dark takes HP, so you choose how far to push before you turn back.
- Wounds that stay — damage carries between fights. Bandages, rations and a temple bill come out of the same budget, and a wound left dirty gets worse.
- A contract, not a quest arrow — rank sets the fee and the risk. NPCs argue about whether the job is worth taking, and your answer changes what waits in the nest.
Questions before you take the contract
Is this a text RPG or a game I actually play?
A game. You walk a tile map with the arrow keys, open a dialogue box by standing next to someone, spend oil and rations from a real inventory, and fight on a turn-based battle screen. The story is written for you; the supply count is yours to manage.
What exactly comes back?
One browser build: a walkable nest map with collision, three heroes with portraits, stats and wounds, four named NPCs with portrait dialogue, a two-answer conversation that changes the contract, a three-step contract log, turn-based battles with a nest boss, an ending card that names the route and counts the cost, and a save.
Do I need RPG Maker, Unity or any code?
No. You write the contract and the party in the composer; the build makes the map, sprites, UI and game loop. The finished game opens in the same tab with no install and no export.
Does the survival layer matter, or is it decoration?
It runs. Oil is spent per room, rations and bandages are consumed, wounds persist after a fight, and carry weight limits what you can bring home. If you spend nothing, the dark takes HP instead.
Can I build with the Goblin Slayer cast or my own world?
Yes. Build inside a world that already holds your cast and the NPCs use those characters, their portraits and their facts. In a fresh world, name them in the same sentence and the build makes them.
How long does one build take?
About forty minutes for one nest, three heroes, four NPCs and a boss. More rooms, more party members and a longer contract take longer, and you can ask for changes after the first playable version.
Does it work on a phone?
Yes. The arrow keys become an on-screen pad, dialogue and battle menus are tap targets, and the HUD is built for portrait. A phone is a good place to test a build before you send it to anyone.
Can I change the nest or the rules afterwards?
Yes. Ask in the same world: add a room, rebalance the oil, rewrite a contract, give a hero a different wound. The save and the world stay, and the new version is published on the same work.
One contract, one playable nest.
Name the place, the party and what the dark is taking. The build arrives with a torch meter, a wound that stays and a boss to finish.