No me digas que hice bien
Yuki said no an hour ago. She asks you up to the roof and tells you not to comfort her.
You describe her once, and she arrives already in the middle of her own day.




Powered by the Meet Your Character skill









Yuki said no an hour ago. She asks you up to the roof and tells you not to comfort her.
Neta Studio keeps her as a character inside a world: what she does all day, what she wants from you, what she would never admit. The scene is written on top of that card, so her voice holds from the first line to the last.
No. It opens as one playable scene: a portrait, a place, a line she says first, and a box for your answer. You can keep talking inside that scene.
Yes. Give her a job, a want, a habit and one thing she hides. The scene is built from that, not from a preset list of personalities.
No. She has opinions and at least one line she won't cross. Push, and she may go quiet, get polite, or leave the room.
She answers in the language you write in. The scenes on this page were made in Spanish; ask for the same character in English, Japanese or whatever language you use.
Yes. Name her and say what changes — an off-duty version, a different year, a life she didn't get. Keep it personal or fan work.
Inside the scene, yes. Her card and the conversation hold your details. A new scene in a new world starts fresh, and the page doesn't pretend otherwise.
No. Words are enough. Add a reference only if the face or the outfit matters and you already have it.
Yes. Every scene gets a public /w/ link you can send. The reader plays the same first scene you did.
One playable scene in the browser, with her voice and your answer inside it.