Piskelapp alternative · describe it, don't draw it

Piskelapp Alternative: Sprite, Walk Frames and 3D

Piskelapp is just Piskel's web address. Describe a character here and get the same character as a sprite, its walk frames and a 3D model — one design, three files.

Zhongli · Liyue wharf at dawn — A sprite at home in a scene: the character stands where the game would put him.Hori and Miyamura · the roof — Two characters in one frame, drawn at the same pixel density.Gojo · the last train — One character carrying a whole wide scene, with the sprite still readable.Starlight · the alley — Neon, rain and reflection held to 32 colours.
✦Piskel alternative
Make a game character: a lantern-carrying shrine maiden in a red hakama
Raiden Shogun · the sprite — One figure, hard square pixels, 16 colours. The file Piskel would have you place cell by cell.
Raiden Shogun · the sprite — One figure, hard square pixels, 16 colours. The file Piskel would have you place cell by cell.
Raiden Shogun · the walk — Eight side-view frames in one 4x2 sheet at one scale — the part that takes an evening by hand.
Raiden Shogun · the walk — Eight side-view frames in one 4x2 sheet at one scale — the part that takes an evening by hand.
Raiden Shogun · the model — The same hair, kimono and palette as a textured GLB, rendered in the viewer you can turn.
Raiden Shogun · the model — The same hair, kimono and palette as a textured GLB, rendered in the viewer you can turn.
Hori Kyouko · the sprite — School blazer, red bow, knee socks kept as single square steps instead of strokes.
Hori Kyouko · the sprite — School blazer, red bow, knee socks kept as single square steps instead of strokes.
Hori Kyouko · the walk — A walk cycle that reads at thumbnail size: same height in every panel, thin gutters.
Hori Kyouko · the walk — A walk cycle that reads at thumbnail size: same height in every panel, thin gutters.
Hori Kyouko · the model — The blazer and skirt hold their shape in 3D; the ribbon colour carries over from the sprite.
Hori Kyouko · the model — The blazer and skirt hold their shape in 3D; the ribbon colour carries over from the sprite.
Gojo Satoru · the sprite — Blindfold, spikes and high collar survive 16 colours without turning into blobs.
Gojo Satoru · the sprite — Blindfold, spikes and high collar survive 16 colours without turning into blobs.
Gojo Satoru · the walk — Eight frames of the same silhouette, so a flipbook would not jitter.
Gojo Satoru · the walk — Eight frames of the same silhouette, so a flipbook would not jitter.
Gojo Satoru · the model — A static textured mesh: white hair, blindfold, black uniform, ready to light in an engine.
Gojo Satoru · the model — A static textured mesh: white hair, blindfold, black uniform, ready to light in an engine.
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Open the work and use it here.

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Where your three files land

Neta Studio is a world you build by talking to it. The sprite, the sheet and the model sit next to the character they belong to, so you can rerun the walk in another direction, open the model and turn it, or hand the PNG to your engine.

  • One description, three formats. The sprite, the sheet and the GLB come from one design, so hair and outfit do not drift between them.
  • Rerun a part, not the whole thing. Ask for a bigger grid or a second direction and only that file is rebuilt.
  • Files you keep. PNG and GLB land in the world; download them or keep iterating in the same chat.

Before you switch

Is this a replacement for Piskel's drawing tools?

No. Piskel, LibreSprite and Aseprite are for placing pixels by hand and they are better at it. This page is for the other case: you know the character and want the sprite, the frames and a model without drawing every cell.

What exactly do I get back?

A PNG sprite on a 64x64 grid in 16 colours, a 4x2 walk sheet with eight side-view frames, and a textured GLB model of the same character. Same hair, outfit and palette in all three.

What grid size are the sprite and the frames?

64x64 for the still and eight frames for the walk by default. Say 32x32 or 16x16 in your sentence if you want chunkier pixels.

Can I import the result into Piskel or Aseprite?

Yes. The PNG opens as a normal image, and the walk sheet splits into eight cells in Piskel's import dialog or Aseprite's sheet importer.

Will the 3D model match the sprite?

It is built from a full-body front view of the same design, so hair, outfit and colours carry over. It is a static mesh, not a rig.

Does the model come rigged or animated?

No. You get a static textured mesh. Rigging and animation are a separate step you can ask for in the same chat.

What if the character does not look like what I described?

Add what went wrong — hair colour, coat length, the weapon — and run it again. Each run makes new files; nothing overwrites the last set.

Do I need a tablet or an install?

No. You type in the browser and the files come back to the world. No install, no drawing surface to learn.

One sentence in, three files out.

Start with the sprite; the frames and the model follow the same design.

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