The Eleventh Door
Harry Potter · Hermione Granger, a door that is not on the Map.
Sit down alone, say what your character does, and the game master calls the check out loud — then the room answers in a named character's voice.














Harry Potter · Hermione Granger, a door that is not on the Map.
Neta Studio is an AI world builder. Pick a world that already holds the cast — Hogwarts, a Taisho inn, a school clubroom — and it builds the room around you: the scene, the first line, the check already waiting. You write one action. The GM rolls it in the open, spends what it costs, and a named character answers in their own voice. Close it and the thread is still there.
No. You need one sentence: where you are and what you want. The GM brings the d20, the DC and the cast. If you already play Ironsworn or Mythic, say so and it will use that language.
A session: a room, a named character, a live conflict, three threads you can pull by acting, and a status bar that changes. It is not a blank chat with a name on top.
Every risky action is called in the open — d20 + modifier against a DC, the roll and total in the reply, then what it costs: HP, light, noise, a door. No roll is hidden from you.
No. You write your character's action; the GM narrates the world and the NPCs answer. You never have to voice the cast to keep the session moving.
Yes. The sessions above were built inside existing worlds — Harry Potter, Demon Slayer, Horimiya. Start in one, or name a world and a cast and build the room.
HP, light and what you are carrying, chosen for the scene. It changes as the session spends them, so a lost torch stays lost and a wound stays open.
Twenty to forty minutes for a full thread. The opening is on screen in a minute, and the session resumes where you stopped.
Publish the work and send the link. It opens on the same first scene; whoever plays takes their own actions, and your thread stays yours.
Name the room and the thing at stake. It comes back as a session: a named character, a d20 in the open, and a box for your move.