Blood Moon Field
The Legend of Zelda · a 3D field under a blood moon.
Name a place and a hero, and get a playable 3D game in a browser tab — third-person movement, three objectives, a character who talks back.













The Legend of Zelda · a 3D field under a blood moon.
Neta Studio is an AI world builder that ships a playable 3D game instead of a tool to assemble one. It lays out the level, models the character, writes the dialogue and the ending, then publishes a page you can move through in a browser tab. You bring the place and the hero; the modelling, the game loop and the QA happen in one session.
No. You describe the place, the character and the three things to find. The session builds the level, the character and the game logic, then publishes it as a page.
Real geometry. You move a character through a level with stairs, ledges and rooftops, and the camera orbits around them. Nothing is pre-rendered.
A third-person character with a walk cycle, three objectives in any order, a named NPC with a two-reply dialogue, a HUD with a minimap, and an ending card that names your choices.
An editor hands you tools and an empty scene. Here the first version is already a game you can finish; you change it by asking, not by wiring nodes.
Yes. Name the character and the place. Worlds that already hold a cast and art keep them, so the game inherits the look.
Yes. The build adds touch controls and lays the HUD out for a small screen, so it plays without a keyboard.
Ask in the same session: a taller tower, a tighter stairwell, a different palette, one more objective. The game is rebuilt from the same project.
It is published as a work with its own link. Anyone can open it in a browser tab — no install, no plugin.
Name the place and who you play. The game arrives with a level, three objectives and an ending.