The Rooftop Year
Horimiya · April, Day 1
Describe the year and get a playable life sim with days, stats, schedules and endings.













Horimiya · April, Day 1
Neta Studio builds a world first — cast, places, daily rhythm — then turns it into a playable life sim with days, stats and endings. The runtime boots straight into the first day, tracks a small stat sheet, and ends on a card that says what kind of year you had. You are not chatting with a character and hoping it remembers; every scene is authored data, so the same face and the same kitchen come back on day 40.
No. You describe the year in one line; the build writes the scenes, the choices and the stat sheet. Art can come from an existing world or be generated for the chapter.
Yes. Run the build inside a world that already holds your cast. The sprites, rooms and facts come from that world, so the life sim stays on-model.
Three in-game days or a school term, with three locations and two to three endings. Add days by adding scenes; the stat sheet and gates carry over.
A loop of days, a place you return to, and a meter that moves. It is not a combat game and not a chat: the day ends when you spend it.
Yes. The character is an atom in the world; a new chapter reuses the same art and history, which is how a year can continue into a second season.
On a Work page with its own URL. It saves locally, keeps a turn log, and can be replayed from the ending card.
Start with one line about the life you want to simulate. The first day is already written for you.