Use case

AI Anime RPG Generator: Party, Quest, Turn-Based Fight

One line about the world and the party comes back as a playable anime RPG chapter — a map you walk, faces you talk to, a route you pick, and a fight you take turn by turn.

Genshin Impact — walking the Liyue night market with the party HP panel and the errand listHorimiya — the Hasegawa High festival courtyard with three party members and the festival ledgerHorimiya — the gymnasium exhibit hall boss fight, wide shot with the party rowKonoSuba — Megumin in the main street of Axel with the party meter and narration
✦Anime RPG
Make an anime RPG about one world, one party, one job
Genshin Impact — Master Shao in a portrait dialogue box at the Liyue night market, party HP visible
Genshin Impact — Master Shao, keeper of borrowed nights — Liyue Harbour, night market. Master Shao opens a portrait dialogue box and sets the errand: three memories have slipped their bottles.
Genshin Impact — two-option route choice: return the memories, or seal them in the ledger
Genshin Impact — return them or seal them — The route choice. Two options, each one sets a flag that changes the ending card. The quest log reads 2/3 before you answer.
Genshin Impact — turn-based battle against a Memory Husk with party HP bars and attack menu
Genshin Impact — Memory Husk, round 1 — Turn-based battle: enemy HP bar on top, Zhongli, Hu Tao and Xiangling with HP and MP below, Attack / Skill / Item waiting.
Genshin Impact — ending card titled The Ledger Route with memories sealed 3/3 and the party
Genshin Impact — The Ledger Route — The ending the choice earned: memories sealed 3/3, battles won, Mora spent, and the party named under the card.
Horimiya — Sengoku Kakeru in a dialogue box at the school festival, party HP bars and quest ledger
Horimiya — Sengoku at the noticeboard — Hasegawa High culture festival. The committee chairman explains the missing exhibits; the party bar shows Hori 130/130, Miyamura and Yuki.
Horimiya — two numbered choices from Hori Souta: tell the whole school, or keep it quiet
Horimiya — tell the school or keep it quiet — Hori Souta asks the question. Option 1 opens the loud route, option 2 keeps it quiet — the ending card names which one you took.
Horimiya — turn-based battle against a festival mask with Attack, Skill, Item and Guard buttons
Horimiya — the Mask Mimic — A turn-based fight in the gym: boss HP, a line of flavour text, the party at the bottom and four commands — Attack, Skill, Item, Guard.
Horimiya — ending card titled The Quiet Handover with exhibits returned 3/3 and route Quiet
Horimiya — The Quiet Handover — Ending card: exhibits returned 3/3, the route you chose, battles won and the minutes you spent at the festival.
KonoSuba — Megumin with three numbered reply choices and a party meter at 18 percent
KonoSuba — Megumin wants to cast today — Axel, late afternoon. Three ways to answer an archwizard, with the party meter at 18% — the pick moves it and changes the bill.
01 / 02

liyue memory market

From this page’s own work.

liyue memory marketOpen in new tab
Want your own?Make My Own

What Neta Studio builds

Neta Studio builds the world first — cast, map, props, portraits — then turns it into a chapter you play: a map you walk, a route you choose and a fight you take in turns. A top-down map, dialogue with the speaker's face, one route choice that sets a flag, turn-based battles with HP and MP, and an ending card that reports what you did. Nothing is a chat log you have to imagine: the map, the party and the ending are authored data, so the same cast comes back when you ask for a second chapter.

  • World before game — The party, the map and the props already live in your world as atoms, so a chapter reuses the same faces, stalls and lanterns instead of inventing new ones.
  • A loop, not a script — Three objectives, a route flag, HP and MP. The choice you make at the end of act one is what the ending card prints.
  • A link you can play — Every chapter ships as a Work with its own URL, a save and a restart. Send it to a friend, or open it on a phone between classes.

Questions before you start

Do I need an engine or any code?

No. You write one line about the world and the party; the build writes the map, the dialogue, the quest log and the battle loop. Nothing to install, and the result opens in a browser tab.

Is this a game or a chat with a character?

A game. You walk a map, talk to named NPCs, pick a route and fight in turns. Nothing is a scrolling conversation you have to imagine your way through.

Can it use characters I already have?

Yes. Run the build inside a world that holds your cast. Sprites, portraits and places come from that world, so the chapter stays on-model with the story you already wrote.

How long is one chapter?

One map, one interior, three objectives, one boss and two endings — a sitting of ten to twenty minutes. Ask for a second chapter and the party, the save and the art carry over.

What does the battle system look like?

Turn-based by default: Attack, Skill, Item and Guard, with an enemy HP bar and damage numbers. If you want cards, an ATB gauge or a grid instead, say so in the same line — the brief is the spec.

Where does the art come from?

Existing world art first, then generated art in the same style. Chibi overworld sprites, square busts for the party bar and one portrait per speaker keep the chapter readable at a glance.

Does it work on a phone?

Yes. The map takes a touch d-pad and an A button, dialogue advances on tap, and choices are full-width buttons. The party bar and quest log stay readable at 390px.

Can I make an original world instead of fan work?

Yes. Name the setting, the three characters and the job they are on; nothing here requires an existing anime. The three examples above just happen to be fan worlds.

Your party is one line away.

Start with the world and the three people in it. The first map is already drawn.

×

AI Anime RPG Generator: Party, Quest, Turn-Based Fight | Neta Studio