Liyue Night Market
Genshin Impact · gather glaze lilies, build a tea stall, light the square.
One sentence becomes a playable anime sandbox — a map you steer, materials you gather, and buildings you place yourself.













Genshin Impact · gather glaze lilies, build a tea stall, light the square.
Neta Studio is an AI world builder: a sentence becomes a world of locations, characters, art and playable scenes. A sandbox is one shape that world takes — a map with things to pick up, a cast standing in it, and a build menu that spends what you gathered. The three worlds above were built inside existing Genshin Impact, Horimiya and One Piece worlds, not empty templates.
Give you a world you steer, not a pitch deck. The build should open with a map, something to pick up, something to build and someone to talk to — and it should run in the browser without an engine install.
A top-down world first: you move, gather and place things. Dialogue and quests sit on top of that loop instead of replacing it.
No. Name the place, the cast and what you want to build. The map, the characters, the art and the build menu come back together.
Yes — the three builds here stand inside existing Genshin Impact, Horimiya and One Piece worlds. Fan-work rules still depend on the source and on how you publish it.
Stalls, bridges, campfires, shelters, lantern posts, flower beds. Each has a cost in gathered items, so the loop is gather, build, place, walk around what you made.
Yes. On a narrow screen the game swaps the keyboard for a thumb pad and two buttons, and the page never scrolls sideways at 390 or 430 pixels.
Publish it and you get one link that opens and plays. Public worlds can be forked, so the next person starts from your map instead of an empty field.
The same build works for a space station, a fishing town or a school roof. The anime look is a style choice, not a requirement.
One sentence about the place and what you want to build there. The map, the cast and the build menu come back with it.