Use Case

AI Anime Strategy Game Generator: Prompt In, Game Out

A tactics battle you can play in the browser: grid, cast, tech tree, win condition.

Tenshukaku Night Watch opening screen: Kujou Sara’s portrait and her pre-battle line, with the hold-or-rout objectiveCourtyard Hold opening card: Hori Kyouko’s portrait, her line about closing time, and both class rostersBreak the Siege Line opening screen: the painted Marineford bay and Whitebeard’s line about his sonsTenshukaku Night Watch: the Musou no Hitotachi banner over the gate board, Raiden Shogun’s action spent, the log recording 38 damage
✦Tactics game
Build a playable tactics game about Raiden Shogun's guard holding Tenshukaku's gate — grid, stats, a tech tree, a win condition.
Tenshukaku Night Watch, turn 1: Thoma selected on the gate board, his stats and move tiles shown, three Gate Rites listed with sigil costs
Genshin Impact — Turn 1: Thoma selected, his ATK, DEF, move and range in the panel, and three Gate Rites priced in Narukami Sigils.
Tenshukaku Night Watch, turn 4: Raiden Shogun on the gate with 44 ATK, six defenders in the roster, all three Gate Rites kept
Genshin Impact — Turn 4: the third rite brings Raiden Shogun through the gate — six defenders, 44 ATK, one Musou.
Tenshukaku Night Watch victory card: eight turns held, zero Fatui routed, two defenders standing
Genshin Impact — Eight turns held: the victory card counts turns, Fatui routed and defenders left standing.
Courtyard Hold, turn 1: Miyamura Izumi selected with HP, ATK, DEF and move, move tiles lit, Cotton Candy Barricade already bought
Horimiya — Turn 1: Miyamura’s card, his “Quiet hands” trait, and Cotton Candy Barricade already bought for the class.
Courtyard Hold, turn 3: 3-1 holding the stage, hype fund at six, second upgrade ready, courtyard log naming every hit
Horimiya — Turn 3: 3-1 holds the stage, hype buys the second upgrade, and the log names every hit.
Courtyard Hold defeat card: 3-1 takes the courtyard with four holds to zero, five turns played
Horimiya — The other ending: 3-1 takes the courtyard 4–0 in holds, and the scoreboard says why.
Marineford board in Break the Siege Line: Whitebeard selected, 132 HP, 24 ATK, the Tremor passive and the three-step tech line
One Piece — Turn 1: Whitebeard selected — 132 HP, 24 ATK, and the Tremor passive that shakes the tiles beside his target.
Marineford board, turn 2: commanders damaged, Ace iced with a movement penalty, log reading Garp strikes Ace for 16
One Piece — Turn 2: Ace takes 16 from Garp and counters for 8; the log tracks the ice on his movement.
Defeat card in Break the Siege Line: Marines hold the execution platform, two of four fleet commanders survive
One Piece — The encirclement closes: the Marines hold the platform and two of four commanders are left.
01 / 02

courtyard hold

From this page’s own work.

courtyard holdOpen in new tab
Want your own?Make My Own

What one prompt actually gets you

Neta Studio builds the parts a tactics battle needs: a grid field, two factions, six to eight named units with HP, attack, defence, move and range, a resource that ticks up each turn, a three-step tech tree, and a win condition you can reach. Units come from the cast already in your world, with their weapons and a line before the fight. You deploy, spend, upgrade and win on a board you can click — then change a number and replay the same map.

  • Rules in plain numbers — Every stat, range and cost is written where you can read it, so “the archer is too strong” becomes one edit, not a rebuild.
  • A cast, not a sprite pack — Units are the world's own characters — name, portrait and a line before the battle — so the fight is about people you already know.
  • A link you can send — Each build publishes as a playable Work with its own URL, a turn counter, and a restart button that works on a phone.

Questions before you type

Can it make a real-time strategy game, not just a tactics board?

A turn-based grid battle is what comes back in one pass, and it is the version that is actually playable. For RTS, ask for the map, the roster and the economy first, then add real-time movement — expect a few rounds of tuning rather than one clean build.

Do I need an engine or a programmer?

No. The result is a single browser page, built and published for you, with a URL at the end. Nothing to install, nothing to compile.

Can I use characters I already have a world for?

Yes — that is the good path. Open the world that holds the cast and ask for the battle there; units take their names, portraits and attitudes from the atoms already in that world. Starting fresh gives you original characters instead.

How long does the first playable take?

One session. A first build with a map, a roster, a tech tree and a win condition takes about half an hour, art included. Rebalance passes are separate asks.

Can I rebalance it after it ships?

Yes. Stats live in the build as numbers, so “make the guard cheaper and give the boss two actions” is a small edit to the same game, not a new one.

Does it play on a phone?

The build comes with touch controls and a layout that fits a phone, plus a restart button. Play two turns on your own phone before you send the link around.

What art style will the units get?

The world's own visual style. Genshin stays cel-shaded anime, Horimiya stays soft slice-of-life, and an empty world gets original anime art chosen to fit the premise.

What does “anime strategy game” mean here?

The Fire Emblem / Langrisser shape: a small named roster, a grid, turns, terrain and a win condition. Not a 4X empire builder, and not a gacha simulator.

Pick a cast. Name the objective. Play it.

One prompt builds the board, the units and the rules, then hands back a link you can send.

×