After the Bell
Horimiya · Miyamura at the window seat
Three chapters you can play now — three love interests, one ending each













Play them: After the Bell · The Last Night of the Year · The Teahouse at Closing
Horimiya · Miyamura at the window seat
Studio builds the playable thing, not a script file: love interests with sprites, a background for every scene, choices that set flags, and endings that depend on what the player did. You describe the setting and the cast; the chapter comes back with three routes you can walk in a browser, then keep editing scene by scene.
No. You give the setting, the three love interests and what each of them wants. The chapter arrives with scenes, dialogue, sprites, choices and endings, and you edit the lines you want to change.
Three works well for one chapter. Each one needs three scenes and a reason to be chosen, and three routes is still short enough that no route feels thin.
Yes. Every choice sets a flag, and an ending opens on the flags its route collected — which is why the same chapter can finish three different ways.
Both. The three chapters on this page were built inside worlds that already had the cast, so the sprites and world facts carried over. You can also name an original cast in the prompt.
No. A published chapter opens from one link in a browser, on desktop or phone, and the whole route plays without signing in.
Edit the chapter in Studio, add the scenes and one more ending, and republish the same work. The link stays the same.
It is a web chapter: it plays in the browser from one link, and you keep editing it in Studio. No engine install, no export step.
Yes. Each love interest is generated from one reference and reused across the route, so the face, hair and outfit stay on-model while the expression changes.
One premise, three love interests, and a chapter that comes back with routes, choices and endings you can play.