AI Pixel Merge Game Generator
Say what the shop sells. You get a playable merge board, a six-step chain, a counter that pays in coins, and an upgrade bar that spends them.













Play the merge board.
Open the live board and merge a few tiles here.
What Studio builds when you ask for a merge game
Studio opens a session in your world, writes the board as plain HTML and CSS, generates one pixel sprite sheet per theme and cuts it into tiles, then publishes the page as a web work with its own link. Order payouts, crate energy and upgrade prices are numbers in that file, so retuning the economy is an edit, not a rebuild.
- One sheet, six tiers — Each chain is generated as a single sheet in one palette, so the supply crate and the tier-6 relic look like they came from the same shop.
- Numbers you can retune — What an order pays, what a crate costs in energy and what each upgrade charges sit in one config block — no designer tool in the way.
- A link, not an export — The game publishes as a web work in your world on a URL you can send. Fork it to swap the theme and the board comes along.
Questions before you type
Do I have to write code?
No. You describe the shop and its stock; the session writes the board, cuts the sprites and publishes the page. If you do want to change a rule, every number and name sits in one HTML file you can open.
How long should a merge chain be?
Six tiers fits a 6×6 board: two of every tier still fit, and the last one stays rare. Four feels short, and eight makes the top item unreachable in a sitting.
Can I use items from my own world?
Yes. Name them in the prompt or attach a reference; the chain is generated from that list, and the board labels come from your words, not a stock set.
Is this one game or a whole world?
One game, one link. It lives in your world next to its atoms, so the shop can stay a location and the shopkeeper can stay a character.
Can other people play it?
Publishing gives you a public work URL. Tapping two tiles is the whole control scheme, so it works on a phone without instructions.
What if the economy feels wrong?
Change three numbers: what an order pays, what a crate costs in energy, and what each upgrade charges. The board and the sprites stay as they are.
Does it work on a phone?
The board stacks above a horizontal chain strip and the upgrade row at phone width. No pinch, no scroll inside the game.
What should I type first?
A shop and what it sells: “a harbour supply shop where crates merge into rope, lanterns, cannonballs and a treasure chest.” Add the tier-6 reward and the brief is complete.
Build the shop, keep the link
One sentence for the theme, one board, one chain. It comes back playable, with the counter and the upgrade bar already wired.