AI Collaborative World Building

Supermarket Merge Shop — One Aisle, 26 Stores, a Pixel Retail Empire

A complete merge-commerce world built around one rule — merge two, level up — with 26 playable stores, 18 shop assistants, and a 54-piece pixel-art asset pipeline. The world is not the end point, but the starting point of all creation.

26
Merge Games
18
Shop Assistants
18
Shop Locations
6
Game Arcs
54
Art Assets

Worldview

Supermarket Merge Shop is a merge-commerce universe: a world where a single aisle of goods grows into a retail empire — and where every fork of the world becomes a brand-new store. Two identical items merge into something better: lemon slices become lemonade, black tea becomes pearl milk tea, a food cart becomes a franchise. Each completed chain unlocks the next tier of the shop. The world already contains 26 playable merge stores — a wake-up coffee station, an old noodle house, a pixel tea franchise, a frontline supply depot, a wasteland recycler — staffed by 18 shop assistants and built on a 54-piece pixel-art asset pipeline.

One rule powers every store in this world: merge two identical items to make something better. Take stock from the shelf, drag two matching goods together, and they fuse into the next tier — a plain cup becomes pearl milk tea, a cone becomes a sundae, an empty crate becomes an opening-day flower cart. Every store runs the same loop: merge, restock, serve orders, expand — until a single counter grows into a glowing storefront. The flagship, Pixel Snow King Ice City, was built entirely inside this world’s studio: its product sheet, assistant portraits, storefront decorations, and UI kit were all generated here. Twenty-five more stores — Blue Deer Coffee, Old Qin’s Noodle House, the Wasteland Recycle Station — run on the same engine, and every one of them is playable in your browser.

Visual style: clean vector illustration, bold outlines, limited color palette — crisp pixel-art shopkeeping with red-white franchise accents. GPT Image 2 Kimi K3 DeepSeek V3

Characters (18)

18 shop assistants staff the stores of this world — Lu Xiaolan at Blue Deer Coffee, Lin Shan in the F1 pit lane, Qin Xiaomian rolling noodles at Old Qin’s, the Snow King clerk at the Pixel Snow King Ice City, Sunflower at Dave’s Backyard Supply, Pierre and Abigail at the Stardew grocery, Spark the goblin quartermaster at the Warcraft depot, Natasha on the Red Alert frontline, and nine more. Every assistant is designed as a four-mood portrait card — smile, serious, angry, and confused — generated in this world’s own art pipeline. The flagship clerk’s mood cards are shown below.

CharactersSnow King Clerk · Smile
Snow King Clerk · Smile
The flagship assistant of the Pixel Snow King Ice City in her friendliest mood — the face of opening day, when the first customers walk in.
CharactersSnow King Clerk · Serious
Snow King Clerk · Serious
The focused, attentive mood — counting stock and taking orders carefully when the shop gets busy.
CharactersSnow King Clerk · Angry
Snow King Clerk · Angry
Rush-hour mood — when the board is full and orders pile up, the clerk lets you know it is time to merge faster.
CharactersSnow King Clerk · Confused
Snow King Clerk · Confused
The puzzled mood — shown when a chain stalls or a restock is missed, nudging you to rethink the shelf layout.
+Create More Character Cards

Locations (18)

18 storefronts are open across this world — a wake-up coffee station, a pit-lane supply shop, an old noodle house, a pixel tea franchise, a backyard seed supply, a star-harbor store, a wasteland recycler, and more. Every storefront is built from the same asset language: a sign, a counter, a fridge, a promo board. The flagship’s storefront kit is shown below.

LocationsThe Tea Shop Sign
The Tea Shop Sign
The red-and-white storefront sign that greets customers — the flagship’s first visual identity.
LocationsThe Cold Drink Fridge
The Cold Drink Fridge
A wall of chilled drinks — lemonade, milk tea, and ice-cream bases restocked as orders roll in.
LocationsThe Lemonade Counter
The Lemonade Counter
The serving counter where merged drinks are handed to waiting customers.
LocationsThe Mascot Display
The Mascot Display
A cute snow-mascot display that dresses up the storefront and draws foot traffic.
LocationsThe Promo Board
The Promo Board
The opening-promotion board — where tasting coupons and group-buy cards go live.
LocationsThe Hanging Open Sign
The Hanging Open Sign
The hanging open sign — flipped when the store is ready for business.
+Create More Storefronts

Events (6)

Opening Day
Every store begins with a single aisle of stock. The assistant walks you through the first merge, and the first customer order arrives at the counter.
Rush Hour
Customers line up with orders — merge fast enough to serve drinks, noodles, or supply crates before the queue cools and tips drop.
Supply Shortage
The shelves run low. Restock by merging base goods, clearing the board, and keeping the product chains alive through the lull.
Festival Promo
Tasting coupons, group-buy cards, discount boards, and delivery posters go up — a promotional campaign that packs the storefront.
Chain Mastery
Complete a product chain — lemonade, milk tea, ice cream, packaging — to unlock the next tier of goods and expand the shop.
Franchise Expansion
A single counter grows into a glowing storefront — and the world itself forks into a brand-new store with its own theme, assistant, and chains.

Factions & Abilities

Product ChainLemonade Chain
Lemonade Chain
Lemon slices → chilled lemonade → signature lemonade → two-cup tray → large bucket. The bright, high-traffic opening chain of the flagship.
Product ChainMilk Tea Chain
Milk Tea Chain
Black tea base → plain milk tea → pearl milk tea → double topping → family share bucket. The crowd-favorite chain with the deepest tiers.
Product ChainIce Cream Chain
Ice Cream Chain
Waffle cone → vanilla soft serve → strawberry sundae → double ice cream tray. The dessert chain that turns summer into profit.
Product ChainPackaging & Supplies Chain
Packaging & Supplies Chain
Cups & sealing film → straw supply pack → lemon syrup bucket → takeaway bag. The logistics chain that keeps orders moving out the door.
Product ChainPromo & Event Chain
Promo & Event Chain
Tasting coupon → entrance sign → group-buy card → discount board → delivery poster. The marketing chain that drives customer waves.
Product ChainOpening Kit Chain
Opening Kit Chain
Opening stock crate → flower cart → snow mascot parade kit → franchise gift hamper. The launch chain that celebrates a grand opening.
Product ChainStorefront Chain
Storefront Chain
Entrance sign → tea shop sign → hanging open sign → cold drink fridge. The visual chain that turns a counter into a destination.
Product ChainAssistant Mood Kit
Assistant Mood Kit
Smile · serious · angry · confused — the four-mood portrait kit that gives every shop assistant a face and a personality.

World Rules

Merge Two, Level Up
Drag two identical items together and they fuse into the next tier — the one rule that powers every store in the world.
Chains Unlock Products
Finish a product chain to unlock the next family of goods; every completed chain adds new stock to the shelf.
Orders Drive the Loop
Customers bring orders — deliver them with merged goods to earn coins, reputation, and new customers.
Manage the Board
The shelf grid is your workspace; a full board stalls the shop, so merge early and keep space for new stock.
Restock to Survive
Spend earnings to restock base goods and keep the merge loop running through every lull.
Expand the Storefront
Unlock new shelves, decorations, and counter space as the shop grows from a single aisle to a full storefront.
Assistants React
The shop assistant answers with four moods — smile, serious, angry, confused — reacting to your pace and pressure.
Promos Bring Crowds
Launch promo materials to attract more customers during events and keep the register ringing.

Works from This World

Twenty-six playable merge games have been generated from this world — 1 flagship, the Pixel Snow King Ice City, plus 25 more stores from Blue Deer Coffee to the Zhengxin Chicken Cutlet Stand — each playable in your browser. The world also holds 54 generated art assets: the flagship’s 4×8 product sheet, item tiles across eight product chains, assistant portrait cards, storefront decorations, and UI buttons. The world is the source; its games are the branches.

4×8 product sheet

Create a clean wide production spritesheet for a pixel art casual merge shop game. Canvas is landscape. Subject: 32 separate item icons arranged in an exact strict 4 rows x 8 columns grid, equal cells, visible spacing, each cell contains one centered isolated object, no overlap, plain pale background, no text, no letters, no logo, no watermark. Red-and-white Chinese tea drink franchise inspired shop, opening promotion mood. Row 1: lemon slices, chilled lemon juice cup, signature lemonade cup, two-cup lemonade tray, large lemonade bucket, opening promo lemonade set, black tea base cup, milk tea cup. Row 2: pearl milk tea cup, double topping pearl milk tea, family share milk tea bucket, best-selling milk tea combo, waffle cone blank, vanilla soft serve, strawberry sundae, double ice cream tray. Row 3: snow mascot dessert box without logo, ice cream party gift box, empty cups and sealing film, straw supply pack, lemon syrup bucket, takeaway bag, holiday material box, opening stock crate. Row 4: tasting coupon blank, entrance sign blank, group-buy card blank, discount activity board blank, delivery poster blank, opening flower cart, snow mascot parade kit, franchise store popularity gift hamper. Style: charming crisp pixel art, red white yellow accents, 3/4 icon view, consistent lighting, game-ready inventory icons.

Assistant portrait sheet

Create a production spritesheet for a pixel art casual merge shop game. Subject: one original cute snow-king inspired mascot shop assistant, not an official logo, red crown, white round snow face, red scarf, friendly tea shop clerk vibe. Arrange exactly 4 square portraits in a strict 2 rows x 2 columns grid: smile, serious attentive, angry busy rush hour, confused thinking. Each portrait centered bust-up, same character consistency, plain pale background, no text, no letters, no watermark. Style: crisp charming pixel art, red white yellow palette, game UI portrait asset, clean silhouette, expressive face, high quality.

Storefront decoration

Create one single centered production asset for a pixel art casual merge shop game. Subject: red white tea shop storefront sign prop with no readable text. Style: crisp charming pixel art, red white yellow tea drink franchise inspired palette, clean silhouette, game-ready asset. Background: solid pure chroma key magenta (#ff00ff) only, flat and uniform, no gradient, no texture. Composition: the object is isolated, fully visible, centered, large but with safe padding, no cropping, no sheet, no grid, no extra objects. Text constraints: no readable text, no letters, no numbers, no logo, no watermark.

UI button kit

Create a production spritesheet for a pixel art casual merge shop game. Subject: 5 separate UI button sticker icons arranged in a strict 1 row x 5 columns grid. Icons: ranking hall storefront badge, codex book for popular products, display shelf, reset circular arrow, recycle bin. Red-and-white tea shop inspired theme, no text, no letters, no numbers, no logo, no watermark. Each icon centered isolated, fully inside its cell, plain pale background. Style: crisp pixel art game UI, consistent size, red white yellow accents, readable at small size.

Fork This World

This world is public. You can Fork it — inherit all 26 merge games, every product chain, assistant mood kit, and storefront asset, rewrite what you want, and publish your own version.

Open a coffee stand at 4 a.m. Turn the noodle house into a ramen empire. Replace the pixel tea shop with your own brand and your own mascot. The world is your asset libraryrewriting is creation.

Collaborative workflow
Fork world → Pick a store theme → Merge & expand the product chains → Generate new games, videos, and assets → Publish → Others can Fork your version

Model Pipeline

World building · TextKimi K3DeepSeek V3
One merge rule → 26 stores: product chains, shop assistants, storefronts, and gameplay arcs generated as structured, editable world data.
Art generation · ImageGPT Image 2Gemini 3.1
Item tiles, portrait cards, storefront decorations, and UI buttons — all in the crisp pixel-art, bold-outline, limited-palette style of the world.
Game build · WebDeepSeek V3Kimi K3
A playable merge game from every store — board-first, responsive, and forkable — built on the shared merge-shop engine.

Studio Interior

This is the actual studio workspace for the Supermarket Merge Shop world — the Board view with its playable store cards, the Gallery of the world’s files and materials, and the games folder where all 26 stores live. The world is not the end point, but the starting point of all creation.

World, Not Work

In Neta Studio, a world is the beginning of everything. A world contains the rules, product chains, assistants, and storefronts that make a shop — all generated by AI from a single merge premise, all referenceable, rewritable, and expandable into games, videos, and assets.

World → Game

Select a store theme from the world’s cards, and AI builds a playable merge game — 26 already exist, from Blue Deer Coffee to the Pixel Snow King Ice City.

World → Video

Generate promo videos from the world’s storefronts and mascots — opening-day animations, product-chain reveals, and franchise trailers.

World → Assets

Each product chain auto-generates item tiles, each assistant gets a portrait card, each storefront gets decorations. The world itself is an asset library.

Create from this World

Fork 26 merge games and 54 art assets, rewrite what you want, open your own store.

World: Supermarket Merge ShopType: Merge Simulation · Casual Pixel ArtGames: 26 (Shops 18 · Assistants 18 · Arcs 6)Assets: 54 (Sheets 7 · Item tiles 32 · Portraits 4 · Decor 6 · UI 5)Models: Kimi K3 · DeepSeek V3 · GPT Image 2
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