Supermarket Merge Shop — One Aisle, 26 Stores, a Pixel Retail Empire
A complete merge-commerce world built around one rule — merge two, level up — with 26 playable stores, 18 shop assistants, and a 54-piece pixel-art asset pipeline. The world is not the end point, but the starting point of all creation.

Worldview
Supermarket Merge Shop is a merge-commerce universe: a world where a single aisle of goods grows into a retail empire — and where every fork of the world becomes a brand-new store. Two identical items merge into something better: lemon slices become lemonade, black tea becomes pearl milk tea, a food cart becomes a franchise. Each completed chain unlocks the next tier of the shop. The world already contains 26 playable merge stores — a wake-up coffee station, an old noodle house, a pixel tea franchise, a frontline supply depot, a wasteland recycler — staffed by 18 shop assistants and built on a 54-piece pixel-art asset pipeline.
One rule powers every store in this world: merge two identical items to make something better. Take stock from the shelf, drag two matching goods together, and they fuse into the next tier — a plain cup becomes pearl milk tea, a cone becomes a sundae, an empty crate becomes an opening-day flower cart. Every store runs the same loop: merge, restock, serve orders, expand — until a single counter grows into a glowing storefront. The flagship, Pixel Snow King Ice City, was built entirely inside this world’s studio: its product sheet, assistant portraits, storefront decorations, and UI kit were all generated here. Twenty-five more stores — Blue Deer Coffee, Old Qin’s Noodle House, the Wasteland Recycle Station — run on the same engine, and every one of them is playable in your browser.
Visual style: clean vector illustration, bold outlines, limited color palette — crisp pixel-art shopkeeping with red-white franchise accents. GPT Image 2 Kimi K3 DeepSeek V3

Characters (18)
18 shop assistants staff the stores of this world — Lu Xiaolan at Blue Deer Coffee, Lin Shan in the F1 pit lane, Qin Xiaomian rolling noodles at Old Qin’s, the Snow King clerk at the Pixel Snow King Ice City, Sunflower at Dave’s Backyard Supply, Pierre and Abigail at the Stardew grocery, Spark the goblin quartermaster at the Warcraft depot, Natasha on the Red Alert frontline, and nine more. Every assistant is designed as a four-mood portrait card — smile, serious, angry, and confused — generated in this world’s own art pipeline. The flagship clerk’s mood cards are shown below.







Locations (18)
18 storefronts are open across this world — a wake-up coffee station, a pit-lane supply shop, an old noodle house, a pixel tea franchise, a backyard seed supply, a star-harbor store, a wasteland recycler, and more. Every storefront is built from the same asset language: a sign, a counter, a fridge, a promo board. The flagship’s storefront kit is shown below.









Events (6)
Factions & Abilities








World Rules
Works from This World
Twenty-six playable merge games have been generated from this world — 1 flagship, the Pixel Snow King Ice City, plus 25 more stores from Blue Deer Coffee to the Zhengxin Chicken Cutlet Stand — each playable in your browser. The world also holds 54 generated art assets: the flagship’s 4×8 product sheet, item tiles across eight product chains, assistant portrait cards, storefront decorations, and UI buttons. The world is the source; its games are the branches.













4×8 product sheet
Create a clean wide production spritesheet for a pixel art casual merge shop game. Canvas is landscape. Subject: 32 separate item icons arranged in an exact strict 4 rows x 8 columns grid, equal cells, visible spacing, each cell contains one centered isolated object, no overlap, plain pale background, no text, no letters, no logo, no watermark. Red-and-white Chinese tea drink franchise inspired shop, opening promotion mood. Row 1: lemon slices, chilled lemon juice cup, signature lemonade cup, two-cup lemonade tray, large lemonade bucket, opening promo lemonade set, black tea base cup, milk tea cup. Row 2: pearl milk tea cup, double topping pearl milk tea, family share milk tea bucket, best-selling milk tea combo, waffle cone blank, vanilla soft serve, strawberry sundae, double ice cream tray. Row 3: snow mascot dessert box without logo, ice cream party gift box, empty cups and sealing film, straw supply pack, lemon syrup bucket, takeaway bag, holiday material box, opening stock crate. Row 4: tasting coupon blank, entrance sign blank, group-buy card blank, discount activity board blank, delivery poster blank, opening flower cart, snow mascot parade kit, franchise store popularity gift hamper. Style: charming crisp pixel art, red white yellow accents, 3/4 icon view, consistent lighting, game-ready inventory icons.
Assistant portrait sheet
Create a production spritesheet for a pixel art casual merge shop game. Subject: one original cute snow-king inspired mascot shop assistant, not an official logo, red crown, white round snow face, red scarf, friendly tea shop clerk vibe. Arrange exactly 4 square portraits in a strict 2 rows x 2 columns grid: smile, serious attentive, angry busy rush hour, confused thinking. Each portrait centered bust-up, same character consistency, plain pale background, no text, no letters, no watermark. Style: crisp charming pixel art, red white yellow palette, game UI portrait asset, clean silhouette, expressive face, high quality.
Storefront decoration
Create one single centered production asset for a pixel art casual merge shop game. Subject: red white tea shop storefront sign prop with no readable text. Style: crisp charming pixel art, red white yellow tea drink franchise inspired palette, clean silhouette, game-ready asset. Background: solid pure chroma key magenta (#ff00ff) only, flat and uniform, no gradient, no texture. Composition: the object is isolated, fully visible, centered, large but with safe padding, no cropping, no sheet, no grid, no extra objects. Text constraints: no readable text, no letters, no numbers, no logo, no watermark.
UI button kit
Create a production spritesheet for a pixel art casual merge shop game. Subject: 5 separate UI button sticker icons arranged in a strict 1 row x 5 columns grid. Icons: ranking hall storefront badge, codex book for popular products, display shelf, reset circular arrow, recycle bin. Red-and-white tea shop inspired theme, no text, no letters, no numbers, no logo, no watermark. Each icon centered isolated, fully inside its cell, plain pale background. Style: crisp pixel art game UI, consistent size, red white yellow accents, readable at small size.
Fork This World
This world is public. You can Fork it — inherit all 26 merge games, every product chain, assistant mood kit, and storefront asset, rewrite what you want, and publish your own version.
Open a coffee stand at 4 a.m. Turn the noodle house into a ramen empire. Replace the pixel tea shop with your own brand and your own mascot. The world is your asset library — rewriting is creation.
Fork world → Pick a store theme → Merge & expand the product chains → Generate new games, videos, and assets → Publish → Others can Fork your version
Model Pipeline
One merge rule → 26 stores: product chains, shop assistants, storefronts, and gameplay arcs generated as structured, editable world data.
Item tiles, portrait cards, storefront decorations, and UI buttons — all in the crisp pixel-art, bold-outline, limited-palette style of the world.
A playable merge game from every store — board-first, responsive, and forkable — built on the shared merge-shop engine.
Studio Interior
This is the actual studio workspace for the Supermarket Merge Shop world — the Board view with its playable store cards, the Gallery of the world’s files and materials, and the games folder where all 26 stores live. The world is not the end point, but the starting point of all creation.



World, Not Work
In Neta Studio, a world is the beginning of everything. A world contains the rules, product chains, assistants, and storefronts that make a shop — all generated by AI from a single merge premise, all referenceable, rewritable, and expandable into games, videos, and assets.
World → Game
Select a store theme from the world’s cards, and AI builds a playable merge game — 26 already exist, from Blue Deer Coffee to the Pixel Snow King Ice City.
World → Video
Generate promo videos from the world’s storefronts and mascots — opening-day animations, product-chain reveals, and franchise trailers.
World → Assets
Each product chain auto-generates item tiles, each assistant gets a portrait card, each storefront gets decorations. The world itself is an asset library.
Create from this World
Fork 26 merge games and 54 art assets, rewrite what you want, open your own store.