Visual Novel Character Maker

AI Visual Novel Character Creator: Sprites, Voice, Scene

Describe someone and get a sprite set, a voice and the scene they walk into — no drawing, no engine setup.

Aurelia Vane in a storm-lit throne hall, a WILL meter above her dialogue boxBoa Sandersonia on a torch-lit shore at night, PRIDE meter on screen, her name in the dialogue boxShirakawa Nagi introducing herself in a second-year classroom, WILL meter and dialogue boxHori Kyouko at a school gate in the snow, her dialogue box waiting for the next line

Powered by the Create AVG skill — the same path the button below takes.

✦Visual novel character
Make a visual novel character: a transfer student who joined the newspaper club to find out who writes the advice column
Raiden Shogun, Konda at dusk. Genshin Impact cast: an on-model sprite, her own narration box, and a village written around her.
Raiden Shogun, Konda at dusk — Genshin Impact cast: an on-model sprite, her own narration box, and a village written around her.
Su Wan, the teahouse ledger. An original character made beside the Genshin cast — TRUST meter, a brush, and a habit of counting names.
Su Wan, the teahouse ledger — An original character made beside the Genshin cast — TRUST meter, a brush, and a habit of counting names.
Paimon, Mondstadt plaza. A sidekick who narrates: day one, 800 Mora, a room unpaid for, and a guide who is already hungry.
Paimon, Mondstadt plaza — A sidekick who narrates: day one, 800 Mora, a room unpaid for, and a guide who is already hungry.
Dellinger, Corrida Colosseum. One Piece crowd scene: the sprite holds the frame while the arena roars behind him.
Dellinger, Corrida Colosseum — One Piece crowd scene: the sprite holds the frame while the arena roars behind him.
Koby, the Salt Tithe deck. A nervous sailor on a storm deck; the WEIGHT meter moves with what you ask him to do.
Koby, the Salt Tithe deck — A nervous sailor on a storm deck; the WEIGHT meter moves with what you ask him to do.
Hori Kyouko, classroom after hours. Horimiya cast in a quiet room — the line types itself out and then waits for your reply.
Hori Kyouko, classroom after hours — Horimiya cast in a quiet room — the line types itself out and then waits for your reply.
Miyamura Izumi, hallway at dusk. A second Horimiya face in the same world: the cast stays where you left it, room by room.
Miyamura Izumi, hallway at dusk — A second Horimiya face in the same world: the cast stays where you left it, room by room.
Shinohara Nao, five expressions. One character, five sprite states — neutral, smile, flustered, hurt, angry — cut from a single design.
Shinohara Nao, five expressions — One character, five sprite states — neutral, smile, flustered, hurt, angry — cut from a single design.
Shinohara Nao, the first choice. Three tappable choices on the opening beat, Affection at 2, and a voice that edits herself out loud.
Shinohara Nao, the first choice — Three tappable choices on the opening beat, Affection at 2, and a voice that edits herself out loud.
PLAYABLE PROOF

Play the scene.

Click to open the live scene and play it here.

Play the scene.Open in new tab
Want your own?Make My Character

The character arrives with the scene attached.

Neta Studio is an AI world builder. You describe a person, and it builds the sprite sheet, the way they talk, the room they stand in and the choice they hand you. Nothing to install and nothing to wire up — it publishes as a work you can send to someone.

  • Sprite sets, not a portrait — five expressions cut from one design, transparent and on-model, so a face can survive a whole route.
  • A voice, not a caption — the personality you describe becomes how they answer: a copy editor corrects you out loud, a shrine maiden apologises in the third person.
  • The scene is the deliverable — dialogue box, tappable choices, an affection meter and an ending — published at a URL, forkable when you want to keep writing.

Questions? Answered.

Do I need to draw the sprites myself?

No. Describe the character — age, build, clothes, the one detail people notice — and the sprites come back as transparent full-body figures. Changes are asked for in words, not with a brush.

Will the face stay the same between expressions?

That is the point of a sprite set: five expressions cut from one design, so the angry version is still recognisably the same person. If one drifts, name the expression that is off and ask for it again.

Do my choices actually change anything?

Yes. Choices move a meter, open different beats and decide which ending you land on. The last card above is the first real choice, with Affection already at 2.

Can I make a man, a villain, or something that is not human?

Any of those. There is no default heroine here: a nervous cabin boy, a serpent woman on a torch-lit shore and a schoolgirl with a red pen all sit in the grid above.

Can I use a character from a series I like?

Name them and the design cues carry. Raiden Shogun and Paimon were made inside a Genshin Impact world, Dellinger and Koby inside One Piece. Original characters work the same way.

Can I put my own art in?

Attach a drawing or a character sheet in the chat and ask the sprites to follow it. The button below starts from a sentence, because most characters start as one.

Does it run on a phone?

It plays in the browser on a phone or a laptop, with no install. Choices are buttons, so a thumb works as well as a mouse.

What do I actually get at the end?

A published work with its own URL: sprites, backgrounds, a dialogue box, choices, a meter and at least one ending. Fork it later and keep writing; the cast stays where you left it.

Make the character you keep describing.

One line in, a sprite set, a voice and a first scene out — playable tonight.

×